Desarrollo de habilidades de lectura a través de los videojuegosEstado del arte

  1. Angel Torres-Toukoumidis 1
  2. Luis Romero-Rodríguez 2
  3. M. Amor Pérez-Rodríguez 1
  4. Staffan Björk 3
  1. 1 Universidad de Huelva
    info

    Universidad de Huelva

    Huelva, España

    ROR https://ror.org/03a1kt624

  2. 2 Universidad Santiago de Cali
    info

    Universidad Santiago de Cali

    Santiago de Cali, Colombia

    ROR https://ror.org/00dxj9a45

  3. 3 Universidad de Gotemburgo
Revista:
Ocnos: revista de estudios sobre lectura

ISSN: 2254-9099 1885-446X

Año de publicación: 2016

Volumen: 15

Número: 2

Páginas: 37-49

Tipo: Artículo

DOI: 10.18239/OCNOS_2016.15.2.1124 DIALNET GOOGLE SCHOLAR

Otras publicaciones en: Ocnos: revista de estudios sobre lectura

Resumen

Esta investigación analiza la vinculación sistemática de los videojuegos hacia el desarrollo de la lectura dentro del entorno mediático y digital a través de la revisión teórica. Para ello, fueron examinadas diversas publicaciones académicas provenientes de bases de datos internacionales presentadas entre 2005 y 2016, relacionadas con la implicación de los videojuegos en la enseñanza de la lectura organizada según ámbito escolar, planteamiento teórico y diseño de la investigación. Los resultados demostraron la predominancia en la enseñanza secundaria, fundamentando su repercusión como agente educativo en los cambios de hábitos de la lectura, abriendo una ventana de conexión entre los lectores y motivando la interacción colaborativa. De igual modo, se vislumbró su impacto en la transformación de la lectura orientada a la búsqueda de información y a la adquisición de habilidades de comprensión. Tras esta argumentación, el artículo concluye a favor de la inclusión de los videojuegos en el programa curricular educativo, al fortalecer el interés por la lectura adaptada al contexto digital y mediático

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