Serious video games in engineering educationA scoping review

  1. Rosa Núñez-Pacheco 1
  2. Claudia Espinoza-Montoya 1
  3. Liz-Marjorie Yucra-Quispe 1
  4. Osbaldo Turpo-Gebera 1
  5. Ignacio Aguaded 2
  1. 1 Universidad Nacional de San Agustín de Arequipa (Peru)
  2. 2 Universidad de Huelva (Spain)
Revista:
JOTSE

ISSN: 2013-6374

Año de publicación: 2023

Título del ejemplar: 1st International Congress on Research, Technological Development and Innovation in University Education

Volumen: 13

Número: 2

Páginas: 446-460

Tipo: Artículo

DOI: 10.3926/JOTSE.1743 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: JOTSE

Resumen

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.

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