What do secondary students know about video games? Previous ideas and predisposition to learning social sciences with video games
- Jiménez-Palacios, R.
- Cuenca-López, J.M.
- López-Cruz, I.
Liburua:
Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
ISBN: 9781668452400
Argitalpen urtea: 2022
Orrialdeak: 181-204
Mota: Liburuko kapitulua