What do secondary students know about video games? Previous ideas and predisposition to learning social sciences with video games

  1. Jiménez-Palacios, R.
  2. Cuenca-López, J.M.
  3. López-Cruz, I.
Liburua:
Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

ISBN: 9781668452400

Argitalpen urtea: 2022

Orrialdeak: 181-204

Mota: Liburuko kapitulua

DOI: 10.4018/978-1-6684-5240-0.CH011 GOOGLE SCHOLAR